Renewals Reach: Well-being, games, and burnout

Citing high burnout rates in health sciences librarians, authors Casucci, Locke, Henson, and Qeadan designed and implemented a “Wellness Game” to intervene. The article details aspects of the game, along with qualitative participant responses helpful for future iterations. The 2017 low morale study is mentioned with regard to factors – including leadership – that can […]

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